PTU zum Social Modul ist da! *Update+Patchnotes*

Grüße Sternenbürger!

PTU Patch 1.2 ist da! Doch diesmal läuft das ein wenig anders ab.

Die Einladungen gehen in Wellen raus, so dass wir Informationen sammeln können, wie sich bestimmte Dinge bei verschiedenen Einwohnerzahlen.

Diese Einladungen bekommt Ihr via E-Mail, die auch beinhaltet, welche Schritte Ihr tun müsst, um in die PTU zu kommen.  

Wie sonst auch; Es ist eine gute Idee, vorsichtig bei E-Mails zu sein, wo Ihr denkt, dass diese legitim sind. Wenn Ihr euch nicht sicher seid, ob eine E-Mail legitim ist und nicht auf den Link klicken wollt, um Euren Computer zu schützen, macht einen rechten Mausklick auf den Link, geht auf ‚Kopieren‘ und setzt diesen Link in eine Suchmaschine wie Google. Die größeren Suchmaschinen geben eine Warnung aus, wenn eine Seite oder ein Link bösartig ist.

Unser Kundenservice hat keine Kontrolle darüber, wer wann eine Einladung bekommt, also bitte generiert nicht noch mehr Arbeit für die, indem Ihr sie kontaktiert. Wenn Ihr gerne eine Einladung hättet und noch keine bekommen habt, seid Geduldig.

Die Patchnotes sind auf der PTU-Webseite und können hier gefunden werden (Hierfür benötigt Ihr einen PTU-Account und denkt daran das Passwort zu nutzen, was Ihr via E-Mail bekommen habt, nachdem Ihr den Account kopiert habt):
http://ptu.cloudimperiumgames.com/comm-link//14920-Star-Citizen-Alpha-12
(Anmerkung: Vielen Dank an JohnSylar für die Bereitstellung der Patchnotes!)

Hier ein kleines Briefing zudem was wir hinzugefügt haben:

  • Der Fahrstuhl im Hangar kann nun mit ArcCorp verbunden werden und erlaubt es den Spielern die Karte und einige Läden zu erkunden
  • Neues Chat-System hinzugefügt
  • Emotes hinzugefügt
  • /help Kommando zeigt eine Liste aller Emotes

Hier die Patchenotes zum PTU. Eine Übersetzung folgt noch!

Hangar Module

Gameplay

  • The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.
    • For Selfland, Revel & York, and Aeroview hangers, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
    • For VFG Industrial Hanger, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you’ve passed through the double doors, the elevator to ArcCorp is located on your right.
  • During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the “F6” key.
    • The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.
  • Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.

User Interface

  • The screenshot keybind has been moved to “Print Screen”. “F12” is now the toggle for the chat interface.

 

Balance/Tweaks:

Gameplay

  • Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.
  • Jump animations have received some minor improvements for a smoother experience

 

Fixes:

Ships

  • Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ship cockpit from the outside and potentially become stuck.
  • Fixed an issue with the Vanduul Glaive, where the pilot hands would not always connect properly with the ship handles and interior components when entering or exiting the ship.
  • Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.

Environment

  • A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.
  • A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.

User Interface

  • Fixed an issue where graphics in the game options menu would occasionally overlap with each other.

 

Arena Commander Module:

Fixes:

Gameplay

  • Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.
  • Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.
  • Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.
  • The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.
  • Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.
  • Fixed an issue where the Vanduul Glaive designated “Tank” at the end of Tutorial Chapter 6 would sometimes become immortal.

 

Social Module

Additions:

Gameplay

  • Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.
    • During this testing phase where players will have a shared ‘spawn’ location, player collision is disabled on ArcCorp.
  • The first areas available to explore in ArcCorp include:
    • ArcCorp Customs area.
    • Medical Bay.
    • JobWell, sponsored by the Trade and Development Division of ArcCorp.
    • G~Loc Bar.
    • Astro-Armada.
    • Dumper’s Depot.
    • Cubby Blast.
  • Some areas of ArcCorp are not available on the PTU during this initial launch. Some of those intentionally off-limits include:
    • The Casaba Outlet.
    • The Medical Bay Emergency Room.
    • The ArcCorp landing pad.
    • The elevator to the second floor of Astro-Armada.
    • The firing range at Cubby Blast.
  • You can return to your Hangar when you’re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the “Return to Hanger” button in the game menu.
  • Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.
    • Emotes can be used in the chat UI by typing “/” followed by the emote. Some emotes also have multiple variations, which you can use by adding a number at the end of the emote command.
    • Example: /cheer4
    • The full list of available emotes and their variations can be viewed in the chat interface, via the “?” button.
  • Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the “F2” key.
    • In this initial release, Augmented Reality will allow you to see character name plates as well as information on shop items in ArcCorp.
  • Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via “F12”.
  • Players can now chat in our first channel (designated Local at the moment) which is shared between the multiplayer ArcCorp and single player Hangar.

 

Known Issues:

  • Gameplay
    • Player collision will sometimes disable during game play within ArcCorp
    • Players will sometimes appear to T-pose while running upstairs
    • Player character animations will sometimes desync between clients
  • User Interface
    • The chat interface cannot be resized
    • Many of the buttons in the chat interface are intentionally grayed out while their functionality is receiving additional polish
    • Chat scroll will stop updating when chat is spammed excessively
    • Social Module elevator UI will incorrectly display “Connection Failed” instead of a “Server Full” message
    • Augmented Reality text will sometimes not display other players’ names
    • Client crash will occur when F12 is spammed excessively to open and close the chat window
    • There is only one chat channel across all game modes and instances

//END TRANSMISSION

Quelle: RSI


// End Transmission

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