Star Citizen 1.0.3 Public Test und Patchnotes!

Seid gegrüsst Sternenbürger,

Der Patch 1.0.3 steht vor der Tür und dafür wurde der PTU nun wieder aktiviert!

Der Voyger Direct Store  stellt euch gratis den Tarantula-870 – Mk3 zur Verfügung für den PTU um Ihn zu testen.

Nach dem kopieren euren Accountes, solltet ihr den Voyger Direct Store besuchen um es in Empfang zu nehmen.

Test Periode: 12. Februar 2015 – 27. Februar 2015

Geplanter Patch Inhalt/Änderungen:

Star Citizen Patch v1.0.3

Additions:

Ships
•Added various Gladius audio
•Updated textures for M50 tires

Components
•Added a new size 3 ballistic weapon: Gallenson Tactical Tarantula-870-Mk3

User Interface
•Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn’t work)
•Added back end support for improved disconnection messages

Balance/Tweaks:

Ships
•Replaced Avenger Suckerpunch cannons with CF-007 Laser Repeaters while Suckerpunch cannons are still being developed

Components
•Omnisky 3 recharge rate reduced
•Omnisky 6 recharge rate reduced
•KLWE Mass Driver heat generation increased
•60mm ammo mass increased
•60mm projectile speed increased
•60mm damage increased
•60mm energy damage reduced
•Panther cooling rate increased
•Tigerstreik ammo size changed to 25mm
•Tigerstreik ammo box adjusted to hold 800 rounds (currently broken and only sees 200)
•Increased rotational acceleration for all missiles
•Slightly reduced the range at which all missiles can lock onto a target
•Reduced the amount of noise chaff generates
•Adjusted shield hit points to scale with component size and number of quadrants
•Adjusted shield regen delay and time to fully recharge to scale with component size

Gameplay
•Added a delay for when the next shot will be available if an energy weapon runs dry

Fixes:

Ships
•Aurora CL ES LX ER – Weapons equipped to the wing hard points will now cool-down and recharge
•Adjusted thrusters on the Avenger so that its deceleration is similar to its acceleration
•Avenger thruster effects are no longer green
•Fixed an issue that was causing character to incorrectly attach to the Gladius when sitting in the cockpit
•Arena commander menu will no longer appear when sitting in the back seat of a Super Hornet
•Adjusted materials so that broken m50 cockpit glass doesn’t hamper visibility as much
•Fixed an issue that was preventing the Cutlass wing hatch from being interacted with
•Fixed g-force animation system that was incorrectly transforming the g-force vector and causes characters to lean in the wrong direction

Components
•Fixed issue where ship paint components were telling the ship status HUD to show them when equipped

Gameplay
•Fixed an issue where the game would fail to detect input when slowly moving a joystick
•Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
•Fixed an issue that was causing Joysticks to stay ‘awake’ when not in use

User Interface
•Fixed an issue that occasionally caused the ‘press x when ready’ to be invisible for Vanduul Swarm Coop
•Fixed an issue that was causing ship selection to reset to the first ship on an accounts ship list (sometimes without even visibly changing the ship name)
•Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap

Environment
•Removed misplaced invisible collision in Aeroview hangar
•Fixed some visible one sided geometry in the Self Land Hangar
•Fixed some flickering textures in the VFG Industrial Hangar
•Fixed some graphics that were popping in and out in the VFG Industrial Hangar

Known Issues:
**denotes bug that has an untested fix in a future release

Ships
•350r will sometimes spawn with damaged components
•Mustang Beta can have one of the doors in the cabin float above it if it’s used
•Cutlass Black wing hardpoints are missing a UI bubble when weapon mounts are removed
•All ships aside from the Hornet are missing ship trails when carrying a Core
•Several ships are having radar visibility issues due to the helmet blocking the view
•Freelancer loading ramp has no collision
Components

•User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
•Tarantula GT-870 will sometimes load into the game without ammunition**
•Tigerstreik is missing ammunition from its default loadout (it can be loaded in the holotable)**
•Tigerstreik only has 200 rounds when loaded in the holotable**
•Rattler Cluster missile second stage rockets will all use the same trajectory
•Missiles aren’t inheriting velocity from the ship that launches them
•Seal Corporation damage effect displays incorrectly when equipped on an Aurora
•Seal Corporation shield generators will not be visible when equipped to Hornets
•Vanduul energy weapons act like they do physical damage

Gameplay
•Single player Vanduul Swarm will crash when returning to the hangar
•Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile •teleporting to the targets face

User Interface
•Shield hardpoint in the holotable is too small for Mustangs and 300 series
•Shield component on the Aurora ship status HUD is too large
•Missiles have a small portion of the ship targeting UI on them after being launched
•Multiple in game items are missing text and are displaying their internal names
•Paint objects in the holotable are placeholders
•Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
•Power throttle doesn’t work

Other Issues
•Character will sometimes spawn with the helmet on backwards
•Aurora intakes aren’t displaying paint

QUELLE: Patchnotes

QUELLE: PTU


// End Transmission

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